3 December 2020 Shigeru Miyamoto I don’t think as a creator that I could create an experience that truly feels interactive if you don’t have something to hold in your hand, if you don’t have something like force feedback that you can feel from the controller.
3 December 2020 Shigeru Miyamoto Up until now, the biggest question in society about video games has been what to do about violent games. But it’s almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
3 December 2020 Shigeru Miyamoto Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.
3 December 2020 Shigeru Miyamoto I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
3 December 2020 Shigeru Miyamoto I never really participated in specific sports or anything, but once I hit 40, I started to get a little bit more active and began swimming more.
3 December 2020 Shigeru Miyamoto It would be a joy for me if someone who was working with me became a big success.
3 December 2020 Shigeru Miyamoto I think I can make an entirely new game experience, and if I can’t do it, some other game designer will.
3 December 2020 Shigeru Miyamoto I don’t really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.
3 December 2020 Shigeru Miyamoto I think what’s really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.
3 December 2020 Shigeru Miyamoto Games have grown and developed from this limited in-the-box experience to something that’s everywhere now. Interactive content is all around us, networked, ready. This is something I’ve been hoping for throughout my career.